Dead By Daylight: Chapter 26: Forged in Fog


Forged in Fog

This chapter brings us a new killer Tarhos Kovács or “The Knight” and survivor, Vittorio Toscano into The Fog, and with them of course are new perks to learn!

The Knight

Not only does this killer bring in new perks but 3 guards that patrol areas drawn by the knight. These will walk around this area till they see a survivor and will hunt that survivor.

He is marked with Moderate difficulty. 

Nowhere to Hide


The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.

Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:

The Auras of all Survivors within 24 meters of your position are revealed to you for 3/4/5 seconds.
“Out with you, cowards! Show yourselves!” — Tarhos Kovács

HEX: Face the Darkness


You make an example of one of your victims, forcing their allies to become awed by your power.
Once you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

All other Survivors will scream every 35/30/25 seconds if they are outside of the Killer’s Terror Radius, revealing their Auras for 2 seconds each time.
Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy, extinguishing its Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex TotemIconHelpLoading totem.png.

“I shall make an example of one. These mewling worms will never know peace.” — Tarhos Kovács

You show no mercy, especially to those foolish enough to resist. Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed Status Effect for 10/15/20 seconds. Hubris has a cool-down of 20 seconds. “You have made a grave mistake, standing in opposition to me this day.” — Tarhos Kovács

Vittorio Toscano

This cutie is the youngest of three and scholar. 

Potential Energy
  Your arcane abilities have adapted to The Entity’s Realm after centuries of wandering, granting you unprecedented control over its many devices. After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy: Continuing to repair the Generator will charge Potential Energy instead of progressing with the Generator. Converts 1.5 % of Repair progression into 1 Token, up to a maximum of 20 Tokens. Missing Skill Checks results in losing some Tokens. While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 % per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. “When you look a layer deeper, you realize… everything is connected.” — Vittorio Toscano
In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too. Succeeding a Great Skill Check while repairing a Generator reveals the Killer’s Aura to you for 4/5/6 seconds. “I have seen great cruelty… and I have also seen another way.” — Vittorio Toscano
Quick Gambit
When you have the Killer’s attention, you know how to keep it; others can be confident they will not be interrupted any time soon. Increases the Repair speed of any other Survivor by 6/7/8 %, while you are being chased within 24 meters of the Generator they are currently repairing. “We need not resort to violence. And I shall prove it.” — Vittorio Toscano

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