Dead by Daylight Chapter XXI: Hellraiser – The Cenobite

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Dead by Daylights Chapter XXI: Hellraiser

Unless you’re not into the hit game Dead by Daylight or were living under a rock… You probably haven’t heard that The Entity pulled in another killer to play its game.  This time it went straight to hell to nap this one!

Before any of that though…

On August 13th on the game’s official YouTube channel, a teaser was released. A small 16 seconds long video causes an uproar in the community. Gotta give it to the devs they love stirring the community up. 

Now, this wasn’t a bad uproar. It just made fans go crazy with ideas. Within the hour they had it pinned down to two things. (I had also gotten a lot of people messaging me about the teaser, thanks guys!) These two ideas were very interesting. 

Springtrap from Five Nights At Freddy’s or Pinhead from Hellraiser

I watched that teaser frame by frame with my twitch chat and we swore it was going to be Springtrap. To us, the pink blob looked something like it. So to our surprise, it was confirmed to Pinhead! 

Check out the teaser below and tell me what you thought of it.

Stringtrap from FNAF

Dead by Daylights Chapter teaser

Pinhead from Hellraiser (1987)

The Cenobite

The Cenobite

Pinhead or as he’s called in-game The Cenobite. 

His chapter is his alone. No new map or survivor comes with him. This isn’t the first time The Entity only pulled in one new being for its games. Ghostface and William “Bill” Overbeck are also solo adds to the game. 

His difficulty rating is hard based on the time to properly learn how to play him and use his power. 

In case you wonder why he’s called Cenobite instead of Pinhead here’s a little detail.

The Cenobites are extradimensional beings who exist in an extra-dimensional realm and are present in Clive Barker’s writings The Hellbound Heart, The Scarlet Gospels, and nine Hellraiser films. They are also mentioned in passing in the novel Weaveworld. They are mentioned by Immacolata, who calls them “The Surgeons.”

They can reach Earth’s reality only through a schism in time and space, which is opened and closed using certain unearthly artifacts. The most common form for these artifacts is that of an inconspicuous-looking puzzle box called the Lament Configuration.

The Lament Configuration is in the game as well and will help The Cenobite and affect the survivors.

Lament Configuration:
If left alone, the Lament Configuration eventually initiates a Chain Hunt by summoning Chains to pursue Survivors.
The Chain Hunt ends when a Survivor picks up the Lament Configuration.

Survivors can see the Aura of the Lament Configuration, which is either white (idle) or yellow (Chain Hunt)

A Survivor carrying the Lament Configuration suffers from the Oblivious Status Effect and Chains will occasionally be summoned to attack them.
The Survivor must solve the Lament Configuration to remove it from their possession.
While doing this, The Cenobite will see their location and be able to teleport to it.

When The Cenobite picks up the Lament Configuration, a Chain Hunt is activated.
Additionally, all Survivors are instantly bound by Chains, causing them to scream and reveal their locations.

The Lament Configuration will spawn in a new location after The Cenobite or a Survivor has used it.

Deadlock

You induce mental suffering by crushing any hope of escape.

Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.

The Aura of the blocked Generator is revealed to you in white during this time.


“Nobody escapes us.” — Pinhead

HEX: Plaything

A Hex that toys with a victim’s suffering.

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

The Survivors suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
The Aura of Hex: Plaything’s Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters.
The Hex effects persist as long as the related Hex Totem is standing.

“We came. Now you must come with us. Taste our pleasure.” — Pinhead

Scourge Hook: Gift of Pain

You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

The Auras of Scourge Hooks are revealed to you in white.
When a Survivor is unhooked from a Scourge Hook they suffer from the Hemorrhage  and Mangled Status Effects.

Both Status Effects are removed upon being healed.
Upon being healed, the Survivor suffers from a 7/8/9 % Healing and Repairing Action Speed penalty until they are injured again.


“We’ll tear your soul apart.” — Pinhead

This is the first perk that affects hooks like this so I’m excited to see how that one and all these perks play out! I can see some really nasty builds coming out soon…

Good luck survivors.

Gloomy is a variety streamer on Twitch. If you have any questions click the link below to visit and chit chat. She’s always willing help or play!